Experience
View ResumeWork
Conducted novel computational neuroscience research with large-scale datasets (10 TB+) of EEG time and spectral data for depression, ADHD, PTSD, and OCD
Developed and maintained custom processing and analysis pipelines in Python and MATLAB for various datatypes including EEG, MRI, fitness tracker, and behavioral data
Worked on development of an automated data validation and quality platform to reformat existing and future EEG data for easier analysis and collaboration
Led operations for research projects totalling >$2M in federal government funding
Worked directly with psychiatric patient populations, administering TMS treatment during research procedures
Implemented computational model of novel thermodynamic process (oxygen-lean torrefaction) in Excel
Collaborated closely with founder to prepare materials for applying for further early-stage funding
Received competitive funding award to finance student research on chemotherapy drug efficacy and functional medicine optimizations
Collected imaging data (spectral domain OCT) and performed data analysis using MATLAB
Developed custom incubator with Arduino using closed-loop control system to allow for long-duration (24-72 hour) scanning
Projects
Hand-coded this portfolio website using TypeScript, Next.js 16, and Tailwind CSS
Implemented a responsive layout with adaptive navigation supporting both desktop and mobile devices, as well as dark and light mode variations
Built interactive photo gallery with lightbox functionality using yet-another-react-lightbox library
Concepted and implemented a 2D puzzle game for PS Game Jam 17 using the Godot engine
Designed and programmed movement and object interaction system using custom physics-based implemenation
Developed game AI including NPC pathfinding and decision-making systems
Designed and programmed a top-down 2D puzzle-adventure game for 1-week GBJAM 12 hackathon using the Godot engine
Implemented dynamic lighting system using shader scripting, including dithering and player and objective-based lighting effects
Designed and implemented visual assets and animations including player movement, special lighting abilities, and environmental objectives
Worked on development of custom recording stethoscope device for use by pulmonologists to diagnose abnormal breath sounds
Implemented breath sound diagnosis machine learning algorithm in Python, Pytorch using breath sound spectrograms
Programmed Arduino microphone recording device
Presented work at Northeast Bioengineering Conference, April 2023. "A Streamlined Platform for the Creation of a Powerful Breath Sound Database."